• Home
  • About
  • Production
    • Sploot
    • Apathy
  • Games
    • Brain Agents
    • Witch's Brew
    • Candlelight
    • Boopineer
    • T.P.
    • Shade Hunt
  • Sound Redesigns
    • Returnal Sound Redesign
    • Bloodborne Sound Redesign
    • LBP Sound Redesign
  • Wwise Work
    • Wwise Music Switch
    • Wwise Footstep Switch
  • Contact
  • More
    • Home
    • About
    • Production
      • Sploot
      • Apathy
    • Games
      • Brain Agents
      • Witch's Brew
      • Candlelight
      • Boopineer
      • T.P.
      • Shade Hunt
    • Sound Redesigns
      • Returnal Sound Redesign
      • Bloodborne Sound Redesign
      • LBP Sound Redesign
    • Wwise Work
      • Wwise Music Switch
      • Wwise Footstep Switch
    • Contact
  • Sign In
  • Create Account

  • My Account
  • Signed in as:

  • filler@godaddy.com


  • My Account
  • Sign out

Signed in as:

filler@godaddy.com

  • Home
  • About
  • Production
    • Sploot
    • Apathy
  • Games
    • Brain Agents
    • Witch's Brew
    • Candlelight
    • Boopineer
    • T.P.
    • Shade Hunt
  • Sound Redesigns
    • Returnal Sound Redesign
    • Bloodborne Sound Redesign
    • LBP Sound Redesign
  • Wwise Work
    • Wwise Music Switch
    • Wwise Footstep Switch
  • Contact

Account


  • My Account
  • Sign out


  • Sign In
  • My Account

Unity 3D

Role - Sound Design | SFX/Music Implementation | Music Composition

Witch's Brew

"Play as a witch barista who runs a coffee shop. Drag and drop to make brews, but do so quickly and accurately for a higher score. Don’t leave customers hanging – answer their questions correctly while order-making if you want to get your tip!" 

Gameplay

 "Witch's Brew" is a 3D point and click in which the player attempts to create specified "brews" according to the customer's order. The player views recipes and drops ingredients into the cauldron while also conversing with the customer. The faster you complete the order and the happier the customer is with your dialogue choices, the bigger the tips at the end of the day. 

Sound Design

Spooky Feedback

Sound for this game was a challenge since I had to place audio in a 3D environment with a static camera angle. This meant strong use of panning with reverb that reflected the space. The sound and music were spooky in nature with the idea that the ingredients were "possessed" as represented by audio.

Design Doc

Download PDF

Social


  • Sploot
  • Apathy
  • Brain Agents
  • Witch's Brew
  • Candlelight
  • Boopineer
  • T.P.
  • Shade Hunt
  • Returnal Sound Redesign
  • Bloodborne Sound Redesign
  • LBP Sound Redesign
  • Wwise Music Switch
  • Wwise Footstep Switch
  • Itch.io Page
  • Brennan Probst

A/B Sound

Copyright © 2026 A/B Sound - All Rights Reserved.

Powered by

This website uses cookies.

We use cookies to analyze website traffic and optimize your website experience. By accepting our use of cookies, your data will be aggregated with all other user data.

Accept