Role - Sound Design | SFX/Music Implementation | Music Composition
"Play as a witch barista who runs a coffee shop. Drag and drop to make brews, but do so quickly and accurately for a higher score. Don’t leave customers hanging – answer their questions correctly while order-making if you want to get your tip!"
"Witch's Brew" is a 3D point and click in which the player attempts to create specified "brews" according to the customer's order. The player views recipes and drops ingredients into the cauldron while also conversing with the customer. The faster you complete the order and the happier the customer is with your dialogue choices, the bigger the tips at the end of the day.
Sound for this game was a challenge since I had to place audio in a 3D environment with a static camera angle. This meant strong use of panning with reverb that reflected the space. The sound and music were spooky in nature with the idea that the ingredients were "possessed" as represented by audio.
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