Signed in as:
filler@godaddy.com
Signed in as:
filler@godaddy.com

For this redesign, I took the approach of everything having a heavy impact. Bloodborne is a brutal game, so to represent the brutality and visceral nature of the game, I decided to heavily use compression and high gain in order to add a crispness and high transient impact to each sound.
A/B Sound
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