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Little Big Planet Sound Redesign

Sound Interpretation

Believable Puppetry

When designing the sound, I decided that everything in this game actually "exists" in the world.  To me, this is a kid playing in his backyard with a puppet. This means realism. Any object that isn't in the game UI is actually there producing sound as this kid plays. For example, the cardboard water moving on a mechanism doesn't sound like water, it sounds like the crank that moves it. The UI elements are the only non-realistic sounds.

Music

Playfulness

My big focus on the music was to give voice to the sense of playfulness in the game. I decided to challenge myself by fixating on making the 5/4 time signature playful. In order to achieve this, I created a motive with a few variations on vibraphone supported by bass piano and natural percussion. 

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  • Sploot
  • The Darkhorse Collective
  • Sun-Riser
  • Brain Agents
  • Witch's Brew
  • Candlelight
  • Boopineer
  • T.P.
  • Shade Hunt
  • Returnal Sound Redesign
  • Bloodborne Sound Redesign
  • LBP Sound Redesign
  • Wwise Music Switch
  • Wwise Footstep Switch
  • Itch.io Page
  • Brennan Probst

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