Role - Sound Design | SFX/Music Implementation | Music Composition
"The job of a damage assessor can be very mundane... until you get trapped in a creepy, haunted hotel. To escape you must overcome your fear of ghosts and follow the footsteps of a more friendly spirit to solve the puzzle. Once completed it opens a secret passageway that leads to a tunnel and your freedom."
"Capturing Fear" is the result of six students' efforts to make a game from scratch in 3 weeks. The whole concept stemmed from the idea to have a camera light the player's way and reveal footsteps that only appeared with the camera's flash. Out of that, a narrative was born. A damage assessor travels to a dilapidated hotel in Louisiana only to find that something sinister occurred. The "previous visitors" may lead him to the truth.
The main drive of this experience is all about immersion. After establishing the initial concept, I decided to focus on hyper-realistic sounds in order to create a believable environment. With that, I added music that was less invasive and sound effects that drove the feel of a run-down hotel.
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