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Unity 3D

Role - Sound Design | SFX/Music Implementation | Music Composition

Capturing Fear

"The job of a damage assessor can be very mundane... until you get trapped in a creepy, haunted hotel. To escape you must overcome your fear of ghosts and follow the footsteps of a more friendly spirit to solve the puzzle.  Once completed it opens a secret passageway that leads to a tunnel and your freedom." 

Download

Gameplay

 "Capturing Fear" is the result of six students' efforts to make a game from scratch in 3 weeks. The whole concept stemmed from the idea to have a camera light the player's way and reveal footsteps that only appeared with the camera's flash. Out of that, a narrative was born.   A damage assessor travels to a dilapidated hotel in Louisiana only to find that something sinister occurred. The "previous visitors" may lead him to the truth.

Sound Design

Immersion

The main drive of this experience is all about immersion. After establishing the initial concept, I decided to focus on hyper-realistic sounds in order to create a believable environment. With that, I added music that was less invasive and sound effects that drove the feel of a run-down hotel.

Social


  • Brain Agents
  • Witch's Brew
  • Candlelight
  • Boopineer
  • Hardcore Pizza Delivery
  • T.P.
  • Cat Herding
  • Capturing Fear
  • Shade Hunt
  • Returnal Sound Redesign
  • Bloodborne Sound Redesign
  • LBP Sound Redesign
  • Wwise Music Switch
  • Wwise Footstep Switch
  • Istari
  • Sun-Riser
  • The Darkhorse Collective
  • Alan
  • Itch.io Page
  • Brennan Probst

AB Sound

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